FUTRABBIT
A premium football statistics platform built around the concept of going down the rabbit hole. Deep player and club data, a curiosity-driven UX, and an achievements system that rewards exploration.
BA in Computer Science with a minor in Mathematics, focused on building practical, reliable and user-centered software.
I'm interested in building products that solve meaningful problems and deliver a strong user experience. My approach combines technical depth with product thinking, with an emphasis on clean systems, maintainable code and thoughtful design.
I enjoy working across the full product stack, especially where engineering, data and usability come together. I care about building software that performs well, scales well and feels intuitive to use.
I'm currently working on Futrabbit, a football analytics platform, Rushes, an AI-powered B-roll workflow tool and Pong-like, a roguelike-inspired game project.
A premium football statistics platform built around the concept of going down the rabbit hole. Deep player and club data, a curiosity-driven UX, and an achievements system that rewards exploration.
An AI-powered B-roll production tool. Paste a script, get a full shot list planned by Claude, review and edit, then generate every image in one run. Built to collapse hours of manual B-roll work into minutes.
A roguelike built on Pong mechanics with Hades-style meta-progression. Deep lore, 12-boss roster, and a "seriously unserious" tone. Designed and developed solo in Godot.
I use modern tools and frameworks that support fast iteration, reliability and long-term scalability.
Frontend
Backend
Data
Game Dev
Tooling
I'm open to software engineering opportunities, collaborations and conversations around product development, analytics and interactive software.
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